Automobilista 2 GT3 Quick Reference Tuning Guide
GT3 setup tuning in Automobilista 2 can feel overwhelming because so many settings interact with each other: tire pressure, camber, toe, ride height, springs, anti-roll bars, dampers, aero, differential settings, brake bias, and more. This guide is meant to give you a practical, quick-reference starting point for understanding what each setting does and which adjustments to try first when the car is understeering, oversteering, unstable, slow on the straights, or difficult to drive consistently. Use the quick reference section when you need a fast answer at the track. Use the detailed reference sections when you want to better understand why a setup change works. The goal is not to create one perfect setup for every GT3 car and circuit, but to help you make smarter, smaller changes, test them more deliberately, and build a car that feels predictable, balanced, and confidence-inspiring.
Quick Reference
- Tires
- Alignment and Geometry
- Suspension
- Dampers
- Aero
- LSD
- Brakes
Detailed Reference
- Tires
- Alignment and Geometry
- Suspension
- Dampers
- Aero
- LSD
Problem / Solution Workflow
- Understeer characteristics
- Oversteer characteristics
- Unstable or erratic handling
Authored by Mike Roth
Setup Settings and Handling Effects
| Setting | Effect on Handling |
|---|---|
| Cold Pressure | Starting tire pressure set in the garage before the tire reaches operating temperature.Tuning notesUse cold pressure to land around 27.5-28.5 psi hot after several representative laps. Try first: Adjust after a stable stint, not after one out lap. |
| Camber (F/R) | Wheel tilt relative to vertical. Negative camber leans the top of the tire inward.Tuning notesMore negative camber helps the loaded tire work while the car rolls into a corner. Too much can reduce braking performance, hurt traction, and overheat the inside shoulder. Try first: Use more front camber when the car washes wide mid-corner. Remove camber if tire temperatures or braking suffer. |
| Toe (F/R) | Direction the tires point relative to the car centerline when viewed from above.Tuning notesFront toe out sharpens initial response. Rear toe in calms the car at speed and on corner exit. Try first: Use small changes. Toe adds heat and drag quickly. |
and
Geometry
| Setting | Effect on Handling |
|---|---|
| Caster Angle | Tilt of the steering pivot when viewed from the side of the car.Tuning notesMore caster improves straight-line stability, adds steering weight, and creates dynamic camber gain while cornering. Try first: Lower caster if the wheel feels too heavy or harsh over bumps. |
| Steering Ratio | Relationship between steering wheel input and front wheel angle.Tuning notesA lower steering ratio makes the car react more quickly to wheel input. A higher ratio calms the car and can improve confidence when the front feels too sharp. Try first: Use lower ratios for sharper response, higher ratios for calmer control. |
| Ride Height (F/R) | Distance between the chassis and track surface. Front/rear difference creates rake.Tuning notesRide height affects ground clearance, aero platform, bottoming risk, and rake balance. Try first: If the car feels random at speed, check bottoming before changing several balance settings. |
| Setting | Effect on Handling |
|---|---|
| Spring Rates (F/R) | Spring rates set how strongly the suspension resists vertical wheel and chassis movement.Tuning notesSofter springs usually add mechanical grip and bump compliance. Stiffer springs support aero and response but can reduce grip on rough tracks or slow corners. Try first: Match spring stiffness to track smoothness and curb usage. |
| ARB (F/R) | Bars that link left and right suspension movement to resist body roll.Tuning notesAnti-roll bars tune lateral weight transfer and balance without rewriting the whole setup. Try first: Front stiffer usually adds understeer. Rear stiffer usually adds rotation or oversteer. |
| Bump Stop Rate / Range | Secondary springing that acts near the end of suspension travel.Tuning notesBump stops influence behavior under aero load, braking compression, and curb strikes. Try first: If the car suddenly loses grip when compressed, inspect ride height and bump stop behavior. |
| Setting | Effect on Handling |
|---|---|
| Bump | Damping force while the suspension compresses.Tuning notesFast bump reacts to curbs and sharp impacts. Slow bump shapes platform movement during braking and turn-in. Try first: If the car skips over curbs, soften fast bump first. |
| Rebound | Damping force while the suspension extends after compression or load transfer.Tuning notesToo soft can feel floaty after load transfer. Too stiff can make the car skip, jack down, or fail to settle. Try first: If the car feels floaty, rebound may be too soft. If it skips, it may be too stiff. |
| Slow vs Fast | Damping speed ranges: slow for chassis motion, fast for sharp surface inputs.Tuning notesSlow damping is about body motion and weight transfer. Fast damping is about curbs, bumps, and sudden unloading. Try first: Use slow settings for weight transfer issues and fast settings for curb behavior. |
| Setting | Effect on Handling |
|---|---|
| Front Splitter | Front aero device that changes front downforce and aero balance.Tuning notesMore splitter can sharpen the front and improve high-speed turn-in, but it costs straight-line speed and can make the car more pitch sensitive. Try first: If high-speed understeer is the problem, front aero may help. Watch straight-line speed. |
| Rear Wing | Rear aero device that changes rear downforce, stability, and drag.Tuning notesMore rear wing stabilizes the rear in fast corners and braking zones, but adds drag. Try first: If the rear is nervous at speed, add wing before chasing mechanical changes. |
| Brake Ducts | More duct opening gives cooler brakes and more drag. |
| Radiator Tape | More tape can improve top speed, but increases engine temperature. |
LSD Clutch
| Setting | Effect on Handling |
|---|---|
| Preload | Baseline differential locking force before power or coast ramps add more lock.Tuning notesPreload determines how early the differential begins locking before the ramp angles fully act. Try first: Add preload for stability. Remove preload for freer rotation. |
| Clutches | Higher clutch count gives smoother lock behavior and less aggressive transition. |
| Ramp Angles | Differential angles that shape how quickly locking force builds under throttle or coast.Tuning notesRamp angles determine how aggressively the diff locks under power or coast. Try first: Lower angles lock more aggressively. Higher angles calm the locking action. |
| Setting | Effect on Handling |
|---|---|
| Brake Pressure | Higher pressure gives more bite and more lockup risk. |
| Brake Bias (F/R) | Front/rear split of braking force.Tuning notesMore front bias is safer and more stable. More rearward bias can help rotation, but risks rear instability. Try first: If the rear moves under braking, move bias forward. If entry is lazy and stable, a tiny move rearward can help. |
| Ducts | More opening gives more cooling and lower brake temperature. |
Setup Ranges
| Component | Front | Rear |
|---|---|---|
| Tire Pressure | 24.0-25.5 psi cold | 23.5-25.0 psi cold |
| Camber | -3.0 degrees +/- 0.5 | -2.5 degrees +/- 0.5 |
| Toe | -0.1 to -0.2 degrees | +0.1 to +0.2 degrees |
| Ride Height | 55-65 mm | 70-80 mm |
| Spring Rate | 200-235 N/mm | 195-315 N/mm |
| ARB | 50-120 | 40-90 |
| Wing | 1-2 | 5-9 |
| Brake Bias | 55 percent | 45 percent |
| Diff Preload | - | 60-120 Nm |
To display suspension rates in N/mm instead of clicks, change the in-game display setting to rates in the Gameplay menu.
Setup Change Effects and Goals
Effects on
Handling
| Behavior | What to Adjust |
|---|---|
| Understeer - Corner Entry | Reduce front ARB, increase front brake bias, reduce front rebound. |
| Oversteer - Corner Entry | Increase front ARB, increase preload, increase rear rebound. |
| Understeer - Mid-Corner | Reduce front springs or ARB, increase rear ARB. |
| Oversteer - Mid-Corner | Increase front springs, reduce rear ARB. |
| Understeer - Corner Exit | Increase power ramp angle, increase rear spring, reduce preload. |
| Oversteer - Corner Exit | Reduce power ramp angle, increase preload, reduce rear rebound. |
| Unstable on Brakes | Increase coast ramp, increase front ride height, increase front brake bias. |
| Too Bouncy over Curbs | Reduce fast bump, reduce rebound, reduce ARB stiffness. |
| Goal | Objective | Setup Focus Area |
|---|---|---|
| Cornering Balance | Achieve rotation through turns without oversteer or understeer. | Springs, ARBs, toe, camber, LSD ramp angles. |
| Braking Stability | Prevent instability under hard braking or trail braking. | Brake bias, coast ramp angle, rear ride height, rear toe in. |
| Corner Exit Traction | Maximize grip and prevent power oversteer on exit. | LSD power ramp and preload, rear spring rate, throttle mapping. |
| Straight-Line Speed | Maximize top speed while maintaining usable acceleration. | Final drive ratio, gear ratios, rear wing. |
| Ride Compliance | Keep the car stable over curbs and bumps. | Softer springs, softer fast dampers, more ride height if bottoming. |
| Aerodynamic Stability | Maintain downforce balance at speed and during load changes. | Ride height, rear wing angle, rake. |
| Tire Life and Consistency | Prevent overheating and excessive wear. | Camber, toe, tire pressures, smoother suspension transitions. |
| Driver Confidence | Create a predictable setup that inspires trust. | Steering ratio, caster, brake response, balanced LSD settings. |
Alignment and Geometry
and
Geometry
Camber
Definition: Angle of the wheels relative to vertical, viewed from the front of the car.
| Setting | Effect | Recommendations |
|---|---|---|
| Negative Camber | Increases grip during cornering, but can reduce straight-line grip and increase tire wear. | Front: -3.0 to -3.8 degrees. Rear: -1.5 to -2.5 degrees. Test per car. |
| Too High | Tires can overheat, braking can suffer, and the car can become unstable. | Avoid maxing camber unless needed for very high-G corners. |
Toe
Definition: Direction the wheels point relative to the centerline, viewed from above.
| Setting | Effect | Recommendations |
|---|---|---|
| Front Toe Out | Improves turn-in response, but can cause twitchiness and extra tire wear. | Use lightly for better response. |
| Rear Toe In | Improves high-speed stability, but excess slows the car in corners. | Keep minimal unless the rear is unstable. |
Tip: Balance front toe out with rear toe in for stability without sacrificing rotation.
Caster
Definition: Tilt of the steering pivot viewed from the side of the car.
| Setting | Effect | Recommendations |
|---|---|---|
| Higher Caster |
Increases steering-axis trail and dynamic camber gain.
More detailHigher caster can improve mid-corner front grip, straight-line stability, steering weight, and steering feel. Too much can increase tire wear and force feedback kickback. |
Typical GT3 range: 6.0-9.5 degrees. |
| Lower Caster |
Reduces steering-axis trail and dynamic camber gain.
More detailLower caster can make steering easier and calmer on tight or bumpy circuits, but it gives away some mid-corner camber gain. |
Use on tight or bumpy circuits, or when FFB feels too harsh. |
Typical GT3 Alignment Values
Testing is suggested because ideal values vary per car, track, tire state, fuel load, and driving style.
| Parameter | Front | Rear |
|---|---|---|
| Camber | -3.2 to -3.8 degrees | -1.8 to -2.4 degrees |
| Toe | 0.10 degrees out | 0.20 degrees in |
| Caster | 7.0 to 9.0 degrees | Not adjustable |
Setup Tips Based on Handling Symptoms
Use these as first-pass alignment changes after tire pressures are in the right hot window.
| Symptom | Alignment Fix |
|---|---|
| Understeer on turn-in | Try more front toe out and more front camber. |
| Oversteer mid-corner | Add rear camber or reduce front camber if the front is overpowering the rear. |
| Poor stability at speed | Increase rear toe in and slightly increase caster. |
| Tires overheating | Reduce camber or toe angles, then retest after pressures stabilize. |
Suspension
Springs
Definition: Controls vertical movement of the wheels relative to the chassis.
| Setting | Effect |
|---|---|
| Softer Springs | More mechanical grip and better bump compliance, but more body roll and slower response. |
| Stiffer Springs | Quicker response and better aero stability, but less grip in low-speed corners or over bumps. |
Rule of thumb: match spring stiffness to track smoothness, aero load, and desired handling balance.
Anti-Roll Bars
Definition: Controls body roll during cornering by linking left and right wheels.
| Setting | Effect |
|---|---|
| Softer ARB | More mechanical grip per axle, with more body roll. |
| Stiffer ARB | Sharper transitions and response, with less mid-corner compliance. |
| Balance Effects | Front ARB too stiff creates understeer. Rear ARB too stiff creates oversteer. |
Dampers
Definition: Controls how quickly the suspension moves through bump and rebound.
| Setting | Effect |
|---|---|
| Bump - Fast / Slow | Fast bump reacts to curbs and big bumps. Slow bump controls weight transfer on braking and turn-in. |
| Rebound - Fast / Slow | Fast rebound reacts to sudden unloading. Slow rebound controls weight transfer during corner exit. |
| Too Soft | Car may bottom out or wallow, reducing control. |
| Too Stiff | Car may skip or lose traction over bumps. |
Ride Height and Rake
Ride height sets ground clearance and aero platform. Rake is rear ride height minus front ride height.
| Setting | Effect |
|---|---|
| Lower Ride Height | Better aero and lower center of gravity, with bottoming risk. |
| Higher Ride Height | Helps avoid bottoming, but can reduce downforce and add drag. |
| Higher Rake | Improves rotation, but can reduce front stability at high speed. |
| Lower Rake | Improves front-end stability, but can cause understeer or reduce rear grip. |
Typical GT3 baseline: front 55-60 mm, rear 70-85 mm for slight rake.
Suspension Tuning Quick Reference
| Problem | Fix |
|---|---|
| Understeer on corner entry | Soften front springs or ARB, increase rear rebound. |
| Oversteer on corner exit | Soften rear springs, reduce rear ARB or rear rebound. |
| Bottoming out | Increase spring rate and/or ride height. |
| Poor curb behavior | Soften fast bump and rebound. |
| Excessive body roll | Stiffen ARBs slightly. |
Drivetrain and Engine Braking
and
Engine Braking
Clutch LSD and Final Drive
Definition: Controls how power is transferred to the rear wheels and how the car behaves under throttle, especially during corner exit.
| Setting | Effect on Handling | Ideal Use Case |
|---|---|---|
| Clutch LSD Preload | Higher preload means earlier lock and more stability. Lower preload means freer rotation and more oversteer potential. | Use 130-160 Nm for stability. Use 60-100 Nm for more rotation on technical tracks. |
| Final Drive Ratio | Controls how quickly the diff locks under throttle and how gearing feels. | Tune for track length, corner exits, and straight length. |
Engine Braking
Definition: Controls how strongly the engine slows the car off throttle, affecting corner entry stability and rotation.
| Setting | Effect on Handling | Ideal Use Case |
|---|---|---|
| Higher Engine Braking | Stronger deceleration and more off-throttle rotation. Can cause rear instability under braking. | Tight corners and drivers who trail brake aggressively. |
| Lower Engine Braking | Smoother deceleration and more rear stability. Can lead to entry understeer. | High-speed corners and stability-focused setups. |
| Handling or Symptom | Fix |
|---|---|
| Car rotates too quickly off throttle | Raise engine braking value to reduce the effect. |
| Understeer on corner entry | Lower engine braking value to increase the effect. |
| Trail braking feels too sharp | Increase the engine braking value slightly to prevent rear lockup. |
Final Drive and Gear Ratios
and
Gear Ratios
Final Drive
Definition: Final drive and gear ratios define torque delivery, acceleration, top speed, and shift timing.
| Setting | Effect on Handling | Ideal Use Case |
|---|---|---|
| Shorter Final Drive | Faster acceleration and better drive out of corners, with lower top speed. | Short, twisty tracks with low top speeds. |
| Longer Final Drive | More top speed and fewer unnecessary shifts, but weaker slow-corner acceleration. | Long straights, high-speed circuits, or cars with narrow powerbands. |
Gear Ratios
| Parameter | Typical Range | Notes |
|---|---|---|
| Final Drive Ratio | Varies by car | Higher numerical value gives quicker acceleration. Lower numerical value gives more top speed. |
| 1st Gear Ratio | 3.00-4.50 | General reference only; values vary by car. |
| 6th Gear Ratio | 0.90-1.25 | Shorter for acceleration focus. Longer for top speed. |
General Setup Workflow and Diagnostics
Setup
Diagnostics
| Understeer | Oversteer | Unstable / Erratic |
|---|---|---|
Causes
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Causes
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Possible Causes
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Fixes
|
Fixes
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Fixes
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Considerations
| Area | Consideration |
|---|---|
| Gain | More gain provides additional wheel torque, but too much can hide detail. |
| Damping | More damping can reduce the feeling of oversteer and understeer tendencies. |
| FX | Increases track effects such as curbs, bumps, rumble strips, and road surface detail. |
| FFB Profile | Default is balanced. Default+ can add enhanced feel. Custom profiles allow specific feedback tuning. |
| Wheelbase Settings | Confirm the wheelbase software is configured for the desired overall feel before judging setup changes. |